File indexing completed on 2024-06-02 03:42:36
0001 /* 0002 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org 0003 * 0004 * This software is provided 'as-is', without any express or implied 0005 * warranty. In no event will the authors be held liable for any damages 0006 * arising from the use of this software. 0007 * Permission is granted to anyone to use this software for any purpose, 0008 * including commercial applications, and to alter it and redistribute it 0009 * freely, subject to the following restrictions: 0010 * 1. The origin of this software must not be misrepresented; you must not 0011 * claim that you wrote the original software. If you use this software 0012 * in a product, an acknowledgment in the product documentation would be 0013 * appreciated but is not required. 0014 * 2. Altered source versions must be plainly marked as such, and must not be 0015 * misrepresented as being the original software. 0016 * 3. This notice may not be removed or altered from any source distribution. 0017 */ 0018 0019 #ifndef B2_CIRCLE_SHAPE_H 0020 #define B2_CIRCLE_SHAPE_H 0021 0022 #include <Box2D/Collision/Shapes/b2Shape.h> 0023 0024 /// A circle shape. 0025 class b2CircleShape : public b2Shape 0026 { 0027 public: 0028 b2CircleShape(); 0029 0030 /// Implement b2Shape. 0031 b2Shape* Clone(b2BlockAllocator* allocator) const; 0032 0033 /// @see b2Shape::GetChildCount 0034 int32 GetChildCount() const; 0035 0036 /// Implement b2Shape. 0037 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const; 0038 0039 /// Implement b2Shape. 0040 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, 0041 const b2Transform& transform, int32 childIndex) const; 0042 0043 /// @see b2Shape::ComputeAABB 0044 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const; 0045 0046 /// @see b2Shape::ComputeMass 0047 void ComputeMass(b2MassData* massData, float32 density) const; 0048 0049 /// Get the supporting vertex index in the given direction. 0050 int32 GetSupport(const b2Vec2& d) const; 0051 0052 /// Get the supporting vertex in the given direction. 0053 const b2Vec2& GetSupportVertex(const b2Vec2& d) const; 0054 0055 /// Get the vertex count. 0056 int32 GetVertexCount() const { return 1; } 0057 0058 /// Get a vertex by index. Used by b2Distance. 0059 const b2Vec2& GetVertex(int32 index) const; 0060 0061 /// Position 0062 b2Vec2 m_p; 0063 }; 0064 0065 inline b2CircleShape::b2CircleShape() 0066 { 0067 m_type = e_circle; 0068 m_radius = 0.0f; 0069 m_p.SetZero(); 0070 } 0071 0072 inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const 0073 { 0074 B2_NOT_USED(d); 0075 return 0; 0076 } 0077 0078 inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const 0079 { 0080 B2_NOT_USED(d); 0081 return m_p; 0082 } 0083 0084 inline const b2Vec2& b2CircleShape::GetVertex(int32 index) const 0085 { 0086 B2_NOT_USED(index); 0087 b2Assert(index == 0); 0088 return m_p; 0089 } 0090 0091 #endif