File indexing completed on 2024-04-21 03:40:43

0001 /*
0002     SPDX-FileCopyrightText: 2005-2006 Albert Astals Cid <aacid@kde.org>
0003 
0004     SPDX-License-Identifier: GPL-2.0-or-later
0005 */
0006 
0007 #include "blinkengame.h"
0008 
0009 #include <QRandomGenerator>
0010 #include <QTimer>
0011 
0012 #include "soundsplayer.h"
0013 
0014 blinkenGame::blinkenGame() : m_phase(starting)
0015 {
0016     m_soundsPlayer = new soundsPlayer;
0017     m_waitTimer = new QTimer(this);
0018     connect(m_waitTimer, &QTimer::timeout, this, &blinkenGame::waiting);
0019 }
0020 
0021 blinkenGame::~blinkenGame()
0022 {
0023     delete m_soundsPlayer;
0024 }
0025 
0026 int blinkenGame::level() const
0027 {
0028     return m_level;
0029 }
0030 
0031 bool blinkenGame::canType() const
0032 {
0033     return m_phase == typingTheSequence || m_phase == starting;
0034 }
0035 
0036 blinkenGame::gamePhase blinkenGame::phase() const
0037 {
0038     return m_phase;
0039 }
0040 
0041 int blinkenGame::score() const
0042 {
0043     if (m_phase == starting || m_phase == choosingLevel) return 0;
0044     return m_sequenceLength - 1;
0045 }
0046 
0047 void blinkenGame::clicked(color c)
0048 {
0049     if (m_phase == starting)
0050     {
0051         m_soundsPlayer -> play(c);
0052         return;
0053     }
0054     if (c == *m_nextColor)
0055     {
0056         ++m_nextColor;
0057         m_soundsPlayer -> play(c);
0058         
0059         if (m_nextColor == m_sequence.constEnd())
0060         {
0061             m_sequenceLength++;
0062             nextRound();
0063         }
0064     }
0065     else
0066     {
0067         m_soundsPlayer -> play(all);
0068         Q_EMIT highlight(all, true);
0069         Q_EMIT gameEnded();
0070         setPhase(choosingLevel);
0071     }
0072 }
0073 
0074 void blinkenGame::setPhase(gamePhase p)
0075 {
0076     if (p != waiting3 && p != waiting2 && p != waiting1) m_waitTimer -> stop();
0077     m_phase = p;
0078     Q_EMIT phaseChanged();
0079 }
0080 
0081 void blinkenGame::start(int level)
0082 {
0083     m_level = level;
0084     m_sequenceLength = 1;
0085     
0086     nextRound();
0087     
0088     m_sequence.clear();
0089 }
0090 
0091 void blinkenGame::nextSound()
0092 {
0093     if (m_nextColor != m_sequence.constEnd())
0094     {
0095         color c;
0096         c = *m_nextColor;
0097         ++m_nextColor;
0098         m_soundsPlayer -> play(c);
0099         Q_EMIT highlight(c, false);
0100     }
0101     else
0102     {
0103         setPhase(typingTheSequence);
0104         m_nextColor = m_sequence.constBegin();
0105         Q_EMIT highlight(none, false);
0106         m_soundsPlayer->disconnect();
0107     }
0108 }
0109 
0110 void blinkenGame::soundEnded()
0111 {
0112     QTimer::singleShot(100, this, &blinkenGame::nextSound);
0113     QTimer::singleShot(50, this, &blinkenGame::unhighlight);
0114 }
0115 
0116 void blinkenGame::unhighlight()
0117 {
0118     Q_EMIT highlight(none, false);
0119 }
0120 
0121 void blinkenGame::waiting()
0122 {
0123     if (m_phase == waiting1)
0124     {
0125         setPhase(blinkenGame::learningTheSequence);
0126         if (m_level == 3) 
0127         {
0128             m_sequence.clear();
0129             for (int i = 0; i < m_sequenceLength; i++) m_sequence.append(generateColor());
0130         }
0131         else m_sequence.append(generateColor());
0132     
0133         connect(m_soundsPlayer, &soundsPlayer::ended, this, &blinkenGame::soundEnded);
0134         m_nextColor = m_sequence.constBegin();
0135         soundEnded();
0136     }
0137     else if (m_phase == waiting3) setPhase(waiting2);
0138     else /* m_phase == waiting2 */ setPhase(waiting1);
0139 }
0140 
0141 void blinkenGame::nextRound()
0142 {
0143     if (m_level == 1) setPhase(waiting3);
0144     else setPhase(waiting2);
0145     m_waitTimer -> start(1000);
0146 }
0147 
0148 blinkenGame::color blinkenGame::generateColor()
0149 {
0150     // make the compiler happy :-D
0151     color c = none;
0152 
0153     const int r = QRandomGenerator::global()->bounded(1, 5); // rand [1, 5)
0154     switch(r)
0155     {
0156         case 1:
0157             c = red;
0158         break;
0159         
0160         case 2:
0161             c = green;
0162         break;
0163         
0164         case 3:
0165             c = blue;
0166         break;
0167         
0168         case 4:
0169             c = yellow;
0170         break;
0171     }
0172     return c;
0173 }
0174 
0175 #include "moc_blinkengame.cpp"